![]() This example will set the Rect of Bullet Type 1 (The Snake Level 1 Bullet) to 16,0,32,16. A ModCS.Bullet will be passed as the first argument of the function when it's called. The massive creature would screech in pain as it reared back, gripping over its eye for protection. Gritting his teeth, Quote would grip tightly to the Spur and took aim at the creatures eye, soon opening fire on the point. If a function in the array is defined with the index X (where X is the Bullet Type ID of the Bullet Type you want to override) in your Lua script the game will run that function instead of the built-in Bullet act code. The male scout retaliated with another shot of the Spur, but the body just kept absorbing the shots. ModCS allows you to override an Bullet type's act code. Easy, Normal and Hard shares the same sprite, and you can use Quote or Curly. The main story, has some edits, like: you can take the Beast Fang without cheats or hacks. Changing the Bullet Table properties on these Bullet will most likely have little effect. SUPER Cave Story is another port of Cave Story for the ZeroCube. Now exit back to the Mimiga Village if you want the Spur. She even offers you her Machine Gun though if you want to get the Charge Shot or the Snake later on in the game you can always refuse. Some vanilla Bullets change their damage or other features gotten from the Bullet Table dynamically. Doukutsu Monogotari/Cave Story Guide - by ReroRero - Updates - version 0.4 - English patch out.
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